Seismic I/O, Open Source, and Deep Double Descent – Friday Faves

This week in our Friday Faves, we have a new Python package for seismic compression and input/output, a conversation on the merits and caveats of open source and the confirmation that more data sometimes hurts machine learning models. Seismic Compression and I/O Equinor anounced the Python version of a compression algorithm for seismic data that […]

Noise CC-BY Kevin Dooley

What’s with the noise?

We often only look at reflection data in a stack. But, along the way a lot of “noise” has been processed out of the seismic data to chisel out the “signal”. It’s all about signal against noise. However, one person’s noise may just be another person’s signal. Let me elaborate. If you’ve been around during […]

Code your way to the Common Reflection Surface

Build a Common Reflection Surface Workflow in 6 easy steps

This article aims to be an in-depth article about building a workflow suited for proper use of the Common Reflection Surface. This resource is aimed at a specialist audience, however maybe this is a rare insight into the intricacies of seismic processing for some of our readers. The processing package for CRS is often regarded […]

Ideas

Rethinking the Common Reflection Surface Processing Tool

I worked with the seismic processing algorithm Common Reflection Surface for the past years. During this time I have come to the following conclusion: CRS has a marketing problem. I have worked with CRS in university, at Fugro Seismic Imaging and Wester Geco, respectively Schlumberger. Its development is closely tied to advanced concepts like the […]

7 Tips thums up

Seismic Processing – 7 proven tipps to make you a better processor

Seismic data processing is an art and a science. The open source software Seismic Unix has modules for over 20 migration routines, other packages do so as well. Before we get to choosing the best migration routine, there are a couple things anyone handling seismic data should remember. These are 7 Tips from my experience: […]